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Reflect on the wrong side of the main (cylindrical or conical) shape. [mm] knob_radius_bottom = 10; // [1:1:84] working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - thickness*2; // draw panel, subtract holes union() { z_position = sphere_indents_radius + (enable_stem ?

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