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Make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to bottom of the board, connecting a trace already - use spokes where ground planes are copper fill applied everywhere there isn't a trace on the first part Binary files /dev/null and b/Images/adsr.png differ Binary files /dev/null and b/Schematics/MK_Schematic.png differ Binary files /dev/null and b/Images/PXL_20210831_002553634.jpg differ Binary files /dev/null and b/Panels/Font files/Quentincaps.ttf differ Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' d48d677c91 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png differ Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png' Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin' Add '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png' 9bb3093b2b Delete '3D Printing/Panels/FIREBALL VCO.png' # precadsr.sch BOM Mon 19 Apr 2021 10:22:18 AM EDT **Component Count:** 75 0 0 vertex 4.14326 -5.00834 19.9 facet normal 9.998640e-001 -1.649283e-002 0.000000e+000 vertex 2.396324e+000 -6.709526e+000 9.983999e+000 vertex 1.380968e+000 -5.529187e+000 9.983999e+000 vertex -2.690832e+000 -5.005927e+000 1.747200e+001.

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