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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.97218 4.79464 facet normal -0.840149 -0.533182 0.0993293 facet normal 1.192795e-001 -9.928607e-001 0.000000e+000 vertex 5.919638e+000 -3.953691e+000 9.983999e+000 vertex -5.008282e+000 -2.640207e+000 2.496000e+001 vertex 3.086953e+000 4.721622e+000 2.496000e+001 vertex 3.355953e+000 -6.285113e+000 9.983999e+000 vertex 6.697503e+000 -2.390578e+000 9.983999e+000 vertex -2.441682e+000 -5.133782e+000 9.983999e+000 vertex 5.645941e+000 5.707424e-001 1.747200e+001 facet normal -8.075317e-01 0.000000e+00 -5.898241e-01 facet normal -0.471385 -0.881927 0 facet normal -5.995320e-01 -2.969119e-03 8.003453e-01 vertex -1.048568e+02 9.725134e+01 9.341726e+00.

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