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Component Count: 74 Refs C6, C7, C8, C9 | 4 .../PCB/precadsr_Gerbers/precadsr-F_SilkS.gbr | 1166 .../PCB/precadsr_Gerbers/precadsr-NPTH.drl | 4 .../precadsr_panel_al.kicad_pcb | 2707 .../Bigger_Push_Switch_Hole.kicad_mod | 17 .../PCB/precadsr_Gerbers/precadsr-PTH.drl | 207 .../PCB/precadsr_Gerbers/precadsr-job.gbrjob | 2 pin Molex header 2.54 mm 2x5 Audio Jack, 2 Poles (Mono / TS), Switched T Pole (Normalling) | | S3 | 1 | LED | Light emitting diode, 5 mm | | Tayda | A-559 | | | Tayda | A-1605 | | | Tayda | A-553 | | | S1 | 1 | B10k | Potentiometer | | Tayda | A-1672 | | D6, D7 | 2 | 1M | Resistor | | U1 | 1 create mode 100644 Images/PXL_20210831_002553634.jpg Latest commits for file Schematics/SynthMages.pretty/eurorack_rail_hole.kicad_mod main precadsr/README.md 96 lines 34a82a463f Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png and /dev/null differ Latest commits for file Schematics/SynthMages.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles_Shaft_Centered.kicad_mod Latest commits for file Synth Mages Power Word Stun / Blind / Kill - VCA (stun Prismatic Spray / wall / Sphere - Noise Generator (especially multicolor Spider Climb - Octave Shifter? Stinking Cloud / Cloudkill Time Stop / Temporal Stasis Unseen Servant functions 6f5ee76aea tracks the ratsnest and compactifies the power subsystem 972d8b1e07 adds front panel 24ca7abc85681936397a2802c8155420fcaf679c Added schmancy pcb for v1 front panel candidates v1 and v2

Added schmancy pcb for v1 build Schematics/bad_trace_v1.jpeg Normal file View File Images/PXL_20210831_001017829.jpg Normal file Unescape threeUHeight = 133.35; // overall 3u height panelOuterHeight =128.5; panelInnerHeight = 110; //rail clearance = ~11.675mm, top and bottom railHeight = (threeUHeight-panelOuterHeight)/2; mountSurfaceHeight = (panelOuterHeight-panelInnerHeight-railHeight*2)/2; hp=5.08; hwCubeWidth = holeWidth-mountHoleDiameter; offsetToMountHoleCenterY=mountSurfaceHeight/2; offsetToMountHoleCenterX=hp;//1hp margin on each - Could make the walls; a little bit more.

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