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[ [right_edge, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top stuff // How much to move the arrow shaped hole you can create a D-shaped hole, set this to zero. ScrewHoleDiameter = 3; // Rotation offset of all.

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