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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.5 facet normal 0.115024 0.957368 0.264982 facet normal 0.63056 0.768557 0.108238 facet normal -0.0980159 -0.995185 0 vertex -2.07867 -1.38893 6.5 vertex -0.956708 -2.3097 6.5 vertex -2.45196 0.487725 6.5 vertex -0.956708 2.3097 6.7 facet normal -0.796854 0.241723 0.553709 facet normal 0.265169 -0.618852 0.739397.

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