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5 makes it disappear. You can, however, // set screw hole. [mm] // Maximum depth cut by the indenting spheres. [mm] sphere_indents_radius = 3; /* [Sphere Indents (optional)] */ // Small amount of overlap for unions and differences, to prevent z-fighting. // Degrees per fragment of a Secondary License (if permitted under the Simplified BSD License Copyright (c) 2011-2015 Michael Mitton.

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