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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9 4.51215 vertex 0 8.97218 4.79464 facet normal 0.0341519 0.290475 0.956273 facet normal -0.77296 -0.634342 -0.0119617 facet normal -0.106447 0.024393 0.994019 vertex -7.36167 0.0587368 6.86308 facet normal -0.115828 5.30788e-07 -0.993269 facet normal 0.6852 -0.343403 0.64232 facet normal.

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