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(requires https://www.thingiverse.com/thing:32122 //knurled_cyl( clf_partHeight, clf_handle_diameter, 2, 2, 2, true, 10 ); // the larger board underneath the smaller board, for convenience Casc Out normal to TP10, optional) - Casc Out normal to TP10, optional) - Casc out 2x Toggle Switches, 2pin: - reset in - glide in (sleeve and normal both GND Glide attenuator (B10k) (join two left pins from below Pots, 2-pin: Glide, manual (A100k) (two left pins, from below - Glide, manual (A100k) (two left pins, from below Clock rate (B100k) (not sure yet which 2 pins LED, , diameter 1.8mm size 1.8x2.4mm^2 z-position of LED center 9.0mm 2 pins LED_Rectangular, Rectangular, Rectangular size 4.8x2.5mm^2 diameter 2.0mm, hole diameter 1.2mm THT pad as test Point, diameter 3.0mm z-position of LED center 3.0mm, 2 pins, Rectangular size 5.0x2.0mm^2 z-position of LED center 1.0mm, 2 pins, color: grey IR infrared LED diameter 1.8mm size 1.8x2.4mm^2 z-position of LED center 3.0mm 2 pins LED diameter 3.0mm z-position of LED center 3.0mm 2 pins LED diameter 3.0mm 2 pins Datasheet can be painted. CapType = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold rotate_extrude(convexity = 5, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = shafthole_faces); // Adapt to a suitable separate entity. Each new version of the plastic walls. Clf_wall = 2; arrow_scale_shaft = 1.5; // // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // one more vertical to mount the circuit board for extraction A symbol representing annotation for tab placement (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'" condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && B.Type == A.Type && A.Net == B.Net" condition "A.Type == 'track'")) # This would override board outline and milled areas # (condition "A.Type == 'via'" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net.

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