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0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height], // top stuff // How much horizontal space.

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