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To account for squishing width = 12; // [1:1:84] working_increment = working_height / 5; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; manual_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; cv_in_2b = [right_col, row_2, 0]; square_out = [width_mm-h_margin, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)"> 406884 bytes ...uther_triangle_vco_quentin_v3_only_art.stl | Bin 0 -> 12724 bytes .../Panels/POLYMORPH.png | Bin 0 -> 13962 bytes From eb8580ef62e5093762f6f99c41c22539aaadf737 Mon Sep 17 00:00:00 2001.

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