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1; //right_rib_x = width_mm - thickness*2; slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; manual_2 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; manual_1 = [left_col, row_2, 0]; } // @todo Calculate the convexity values based on the other leg of the Pelorinho

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  • Trio Eléctrico (11:52 - 15:50) Video lessons: https://www.youtube.com/watch?v=mmd_7p62Z18 (by de Miranda Score (Or PDF. BSD: Back surdos (L for low, H for high) R/L: accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos From 48790c2294e43fc9013139adc7ae38df6467f7fe Mon Sep 17 00:00:00 2001 Subject: [PATCH] light tweaks From c6e6a61475df01d4832847208a59070c5a40c498 Mon Sep 17 00:00:00 2001 eb8580ef62 Undo converting GND to GND_JMP and fix everything that broke 3583986e89 Finished PCB, passes all passable DRCs created pull request synth_mages/MK_VCO#2 21e2abea62 Merge pull request synth_mages/MK_VCO#5 Add jlc constraints DRC; replace order number text main MK_VCO/Panels/luther_triangle_vco_ .scad 283 lines 's take on FIREBALL VCO using AD&D 1e type faces Final.

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