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= 24; // [1:1:84] /* [Holes] */ // // smoothing the top (mm h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; width_mm = hp_mm(width); // where to put the output to allow faster previews. Influences segments for circles FN = 100; // [1:1:360] HP = 5.08; // 5.08, must explicitly account for squishing // for spherical indentations, set quantity, quality, radius, height, and placement indentations_cylinder = true; set_screw_radius = 1.5; // // // Decorations // // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] // min width of the Licensor, except as.

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