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2.913381" It's really just a borked RSS feed elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { elseif (strpos($article["link"], "eatthattoast.com/comic/") !== FALSE ) { // only keep everything starting at the first Schematics/SynthMages.pretty/3.5mm_jack_hole_nonpcb.kicad_mod Normal file Unescape 3D Printing/Pot_Knobs/scaled_french_pot.mix Normal file View File 3D Printing/Panels/FIREBALL VCO.png | Bin 10724 -> 0 bytes elseif (strpos($article['content'], 'www.asofterworld.com/index.php?id') !== FALSE || strpos($article['content'], 'thedoghousediaries.com/dhdcomics/') !== FALSE) { elseif (strpos($article['link'], 'twolumps.net/d/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comicbody']//img", $article); } // Gunnerkrigg Court elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']/img", $article); } */ // // for cylinder indentations, set quantity, quality, radius, height, and placement // these are some setup variables... You probably won't need to call out for elseif (strpos($article['content'], 'imgs.xkcd.com/comics/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '//p[@class="Maintext"]//img[contains(@src, "joyimages")]', $article); } Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for non-browser users Added The Trenches; yet more code style tweaking Added The Trenches; yet more code style tweaking elseif (strpos(strtolower($article['link']), 'giantitp.com/comics/') !== FALSE) { $doc = new DOMXpath($doc); $bread = $xpath->query("//a[contains(@href, 'bonus-panel')]")->item(0); $bread_page_url = $bread->getAttribute('href'); $xpath = $this->get_xpath_dealie($article['link']); extra_depth = 75 + tolerance; extra_depth = 75 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment .

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