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The articles! Smoothing_radius = 3; difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.40505 6.86814 facet normal 0.539147 -0.334131 0.773096 vertex 6.71529 0.463226 7.17947 facet normal 0.634832 0.772567 0.0113625 facet normal 1.600438e-001 -2.743753e-001 9.482110e-001 vertex -3.505043e+000 -2.885744e+000 2.495526e+001 facet normal -0.308981 -0.0243251 0.950757 facet normal -9.522213e-01 -3.054087e-01 1.360595e-05 facet normal -1.763529e-001 -9.843270e-001 0.000000e+000 vertex 6.105788e+000 -3.657241e+000 9.983999e+000 vertex 2.602059e+000.

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