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////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; MarkingWidth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot // Divot1: Centered cylynrical divot // Flat for D-shaped hole // D shaft shape for shaft center=true); // Flat for D-shaped hole } // Least I Could Do (wtf image size?) // Least I Could Do (wtf image size? Main synth_tools/Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod 62 lines Latest commits for branch panel_tweaking Add scad for v3.2 3afa35e4b1 PCB initial layout, no traces "other_line_width": 0.15, PCB initial layout, no traces Using the Precision ADSR with retriggering and looping modifications title("FIREBALL", size=12, font=font_for_title); 2c2abd8837 checkpoint before trying to implement chaining Add splits and labels to get what game it's about $article['content'] .= "

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"; //also append the blarg post because that's small, interesting, } //and sometimes necessary for old fogeys like me to get an idea how to view a.

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