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Painted. CapType = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to dig into the space of 5 out_working_increment = working_increment * 4 / 5; row_2 = row_1 + v_margin + 12; row_2 = working_increment*1 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; //special-case the top if you want finger ridges around the top edge. [mm] top_rounding_radius = 8; // mm from very top/bottom edge and where it is based on the v1 board between R25 and R1. This needs to be under the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the additional.

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