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YET. Quality = "preview"; // ["fast preview", "preview", "rendering", "final rendering"] // Top left: clock in, speed rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius.

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