transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)"> Knob_radius_top; // just match the top square(smoothing_radius+pad,smoothing_radius+pad. 0.0942412 0.995139 vertex -6.9771 2.78147 6.0001. New Pull Request
alt
click/enter