3
1
Back

4.372010e-001 8.639680e-001 facet normal -9.062952e-001 -4.035562e-003 4.226258e-001 vertex 5.066256e+000 -1.045648e+000 2.475471e+001 facet normal -6.194752e-01 7.850162e-01 -3.364310e-04 vertex -9.277317e+01 9.338116e+01 2.550000e+00 facet normal -4.399034e-01 1.016370e-02 -8.979876e-01 facet normal 9.964601e-01 8.406740e-02 -0.000000e+00 facet normal 0.308981 0.0243251 0.950757 facet normal 0.305573 0.114506 0.945258 facet normal -2.802933e-02 -9.996070e-01 -3.536497e-04 vertex -9.778748e+01 9.171995e+01 2.655000e+01 facet normal -2.358112e-01 2.120820e-03 9.717966e-01 facet normal 0.0555716 -0.706052 0.705976 vertex 1.99666 -0.380651 19.8418 facet normal -8.401793e-02 9.964642e-01 0.000000e+00 facet normal 4.990714e-15 -1.000000e+00 9.543561e-15 facet normal 4.637545e-004 2.064943e-006 -9.999999e-001 facet normal -0.491816 0.403622 0.771496 facet normal 0.0973393 0.995186 0.0113559 vertex -5.71699 1.07374 21.335 facet normal 5.353444e-01 -6.300312e-03 -8.446104e-01 vertex -1.087375e+02 9.695134e+01 1.247270e+01 facet normal 0.991524 0.109217 0.0703647 facet normal 0.904824 -0.425785 0 Latest commits for branch panel_tweaking Add scad for v3.2 From 5aaea69ed6fde3a14d8431b95cdb61f2e99d3f78 Mon Sep 17 00:00:00 2001 Subject: [PATCH 01/18] Added hard sync to schematic, laid out PCB with on-board components Add correct footprints to fireball Latest commits for file Schematics/OttosIrresistableDance/KickDrum.kicad_sch Add circuit blocks to kick drum schematic MK_SEQ/Schematics/Unseen Servant/Unseen Servant_slider_board_noncanonical.kicad_prl Normal file Unescape Schematics/SynthMages.pretty/Pushbutton Switch (PBS105).kicad_mod Normal file Unescape

Samba Reggae 1

BSD
Back surdo (L for low, H for high)
R/L
Accented note (right/left hand suggested)
r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = working_increment*4 + row_1; row_5 = row_4 + vertical_space/7; row_5 = working_increment*4 + row_1; row_4 = working_increment*3.

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