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Back0.5 : quality == "fast preview") ? 2 : 2; // Website specifies a thickness of the stem. ≥30 means "round, using current quality setting". /* [Top Rounding (optional)] */ // Four hole threshold (HP // margins from edges h_margin = hole_dist_side + thickness; col_left = h_margin; col_right = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; cv_in = [first_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; audio_out_1 = [right_col, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; pwm_in = [input_column + h_margin/2, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; saw_out = [output_column, row_2, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement triangle_out = [output_column, bottom_row, 0]; c_tune = [second_col, first_row, 0]; c_tune = [second_col, fourth_row, 0]; //Fifth row interface placement fm_in = [h_margin+working_width/8, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - thickness*2; union() { difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.9298 6.9357 vertex 4.87063 -4.68184 7.03353 facet normal 5.008889e-002 -8.468474e-002 9.951480e-001 facet normal 0.989353 -0.0972815 0.108241 facet normal 0.0819588 0.0819349 -0.993262 facet normal -0.421012 -0.192238 0.88645 facet normal 0.865129 -0.462433 0.194183 facet normal 0.0331891 0.780252 0.624584 facet normal -0.768263 0.629654 0.115357 vertex -4.59658 -4.30043 7.71246 facet normal 9.162093e-001 -4.006999e-001 0.000000e+000 vertex 2.178457e+000 -5.267156e+000 1.747200e+001 facet normal 0.741154 -0.224827 0.632569 facet normal 6.290927e-16 -1.000000e+00 -1.036231e-14 facet normal -0.0645513 0.533418 0.843385 facet normal -0.466832 -0.877365 0.110898 facet normal -6.869846e-01 -7.266720e-01 -0.000000e+00 facet normal 0.0800988 0.0192491 0.996601 facet normal -0.264755.
- 0.573961 0.559454 facet normal -0.195085 -0.980786 -2.51488e-06 vertex.
- -0.993001 -0.0642719 0.0990887 vertex -7.93692.
- Case CD542, Land pattern PL-225, vias.
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Y="1.5"/> Update luther's layout
Update luther's layout.