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Back= [h_margin + working_width/4, row_1, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin .
- Normal -0.00905415 0.644981 0.764145 facet normal -0.0464227 0.0868543.
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