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File true L1 2 keahS oidaR footprint "6.3mm_NPTH_MAXJLCPCB" (version 20221018) (generator pcbnew main arrasta/arrasta_playbook_v0.9.txt 106 lines REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. MSD: L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; c_tune = [second_col, fourth_row, 0]; //Fifth row interface placement f_tune = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_5, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance; // rib + half a jack col_right = width_mm - h_margin; cv_in = [first_col, third_row, 0]; fm_lvl = [second_col, third_row, 0]; saw_out = [output_column, row_2, 0]; square_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; triangle_out = [output_column, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, first_row, 0]; sync_in = [first_col, fourth_row, 0]; triangle_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1.2; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; hole_right = hole_left + 78.5; footprint "eurorack_rail_hole" (version 20221018) (generator pcbnew Latest commits for file Docs/precadsr_bom.md abc39a50d6 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels' 8de432ba4663cc4e208cff778a114b9ae41e7906 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png Fireball/Fireball.kicad_pcb Normal file View File 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' Delete '3D Printing/AD&D 1e spell names.

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