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Edge. (Other "top rounding *" parameters are only relevant if checked.) enable_top_rounding = false; // Radius of the whole thing? // top/bottom ribs? // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal.

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