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"rendering", "final rendering"] // Top radius of the main (cylindrical or conical) shape. [mm] knob_radius_top = 10; label_font = 6; //knob_radius saw_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [second_col, first_row, 0]; //Second row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -10.1139 2.58057 facet normal 0.0730219 -0.976236 0.204035 facet normal 0.453753 0.0357191 0.890411 facet normal -0.00133256 0.116082 0.993239 vertex -1.05962 7.18529 7.92322 vertex 4.28775 5.77664 7.9152 facet normal 0.633165 -0.0623612 0.771501 facet normal 0.29701 0.135092 0.94527 facet normal 0.0630861 0.0787267 -0.994898 vertex 5.35594 8.43961 0.043395 facet normal -0.555503 0.831514 1.12285e-07 vertex 2.40639 -2.43216 6.59 vertex 0 -9.14279 3.76384 vertex -8.74802 3.62355 3.54602 vertex -5.07946 -7.60195 3.76384.

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