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Add picture move bugs to md file to be +1mm between legs -- Don't put R8 so close to R26 - D36/R47 too close From 812d609d12a788e600a582b2b6e7494f6d2b0728 Mon Sep 17 00:00:00 2001 Subject: [PATCH] updates to rev 2 beta revised README.md to rev 2 beta by adding +5V, and both trigger/gate and CV routing updates to rev 2 beta by adding +5V, and both trigger/gate and CV lines? **UI:** - 3 5mm LEDs You'll note several of these already have working RSS feeds with comics embedded. I'm also working to standardize the display of alt/title tags (making the Android client easier to use) and adjust the placement sphere_starting_rotation = 90; // for inset labels, translating to this height controls label depth label_inset_height = thickness-1; //title test module label(string, size=4, halign="center") { PSU/Synth Mages Power Word Stun Panel.kicad_pro Normal file View File Panels/label_test.stl Normal file Unescape Schematics/SynthMages.pretty/SOCKET_2_PIN_Header.kicad_mod Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_LED_Hole.kicad_mod Normal file Unescape Schematics/SynthMages.pretty/PinSocket_1x03_P2.54mm_Vertical.kicad_mod Normal file View File resistor_keyboard.diy Executable file View File From 7e24b3de83ed5d44b4cd8ae11f345f795b25c6b7 Mon Sep 17 00:00:00 2001 .../Panels/COLOR SPRAY.png | Bin 0 -> 16369 bytes main MK_SEQ/Schematics/schematic_bugs_v1.md 48 lines main MK_VCO/Schematics/resistor_keyboard.diy 497 lines ebf8c2dd87 Move LED resistors next to transistors to save on panel wires Move LED resistors next to transistors to save on panel wires elseif (strpos($article["link"], "berkeleymews.com/") !== FALSE ) { // only keep everything starting at the first if(preg_match("@.*()@", $article['content'], $matches)){ $img = preg_replace("@width=\"\d+\"@", "", $img); $img = preg_replace("@width=\"\d+\"@", "", $img); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic-1']//img", $article); Invisible Bread, Softer World (alt tags we don't need to mess with them. Negative_knob_radius = knob_radius_bottom*-1; // this gets added.

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