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0]; cv_1b_atten = [right_col, row_5, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_1, 0]; saw_out = [third_col, fourth_row, 0]; //Fifth row interface placement pwm_in = [first_col, first_row, 0]; sync_in = [first_col, fifth_row, 0]; pwm_duty = [input_column, row_2, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [second_col, first_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall // h = shafthole_height, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "final rendering") ? 0.1 : quality == "rendering") ? 0.25 : quality == "fast.

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