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Cv_1b_atten = [right_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; c_tune = [second_col, fifth_row, 0]; pwm_duty = [second_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape top_margin = (board_height - hole_vdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 + flat_size_adjustment; .

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