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The scaling algorithm and parameters to be even. Odd values are -=1 difference() { difference() { difference() { union() { z_position = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; panelHp=6; holeCount=4; holeWidth = 5.08; // 5.08, must explicitly account for squishing width = 14; // [1:1:84] /* [Holes.

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