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Panels/luther_triangle_10hp_rib_space_fixes.stl Normal file Unescape width = 40; // [1:1:84] working_height = height - v_margin - title_font_size*1.5; top_row = height * rotate_vector_cos, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h.

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