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= top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = sphere_indents_faces); height = cone_indents_height + 2 * nothing; z_position = height - v_margin - title_font_size*2; saw_out = [h_margin + working_width/4, row_1, 0]; square_out.

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