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Surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be done with a set screw. // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=4, l=right_rib_x.

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