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Back{ holes = holes-holes%2;// mountHoles ought to be larger than the object they are being diffed from for ideal BSP operations holeWidth = 5.08; // 5.08, must explicitly account for squishing width = 14; // [1:1:84] /* [Holes] .
- 0.5864 vertex 6.29579 1.61648 19.9323 facet.
- Placed everything on PCB with exploratory 8hp.
- Number: 26-60-5180, 18 Pins.