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2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] // min width of the object. // If you want.

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