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To account for squishing // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] // Would you like a divot on the bottom. Clf_indicator_angle_from_notch = 0; /* [Cone Indents (optional)] */ // Four hole threshold (HP h_margin = hole_dist_side + thickness; col_left = h_margin; col_right = width_mm - hole_dist_side, height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1.2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top horizontal rib h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib.

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