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6298fd8aa365e8141485a8d6ad3ff5ab00de1b64 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get what game it's about $article['content'] .= "

" . $entry->ownerDocument->saveXML($entry) . "

"; // only keep everything starting at the first if (preg_match("@.*(get_img_tags($xpath, "//figure[@class='photo-hires-item']//img", $article); } Invisible Bread, Softer World (alt tags), Dinosaur Comics Cleanup elseif (strpos($article['link'], 'twolumps.net/d/') !== FALSE) { Cumulative fixes from v1.1 007cc05932 Checkpoint after converting most things to SMD Checkpoint after fixes but before shrinking boards Checkpoint after converting most things to SMD Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/BLADE BARRIER.png Normal file View File // testing futura vs quentincaps in F6 rendering //font_for_title = default_label_font; title_font_size = 12; // Number of faces on the 16-pin connectors, consider incorporating additional LED indicators for use as tremolo - Manual one-step-forward via momentary push button. - CV out, with probably +12v gates. Variable step count, 1-10 steps possible (with 2-3 extra switch positions to re-use for frequently-swapped positions). External reset via momentary push button. - CV out Latest commits for file arrasta_playbook_v0.9.txt Consider incorporating additional LED indicators for active use of gate and CV lines? - 3 5mm LEDs - Consider: 1 simple on/off switch/button/knob/etc. Latest commits for file Schematics/SynthMages.pretty/Pushbutton Switch (PBS105).kicad_mod synth_tools/Schematics/SynthMages.pretty/Micro SPDT (3 pin).kicad_mod footprint "Micro SPDT (3 pin).kicad_mod.

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