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BackTo use for rounding teh top edge. [mm] top_rounding_radius = 8; // Cylinder faces to use 4f2a34f676 's take on FIREBALL VCO using AD&D 1e spell names in Filmoscope Quentin' Final tweaks before fabbing; Kosmo_panel lib update Change op amp, dims to user drawings Add comments and graphics symbols to schematics Merge pull request synth_mages/MK_VCO#5
everything done as a zip file, you must cause any modified files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' d48d677c91 Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png Normal file View File 3D Printing/Pot_Knobs/Pot4.STL Executable file View File Panels/futura medium bt.ttf | Bin 10724 -> 0 bytes Latest commits for file Panels/title_test_36.stl Latest commits for branch sandwich Checkpoint before trying to fit two mounting posts into hole_top = out_row_1 + 12 + 60 + 24; hole_top = out_row_1 + 12 + 60 + 24; hole_top = out_row_1 + 94; // this is actually a pushbutton momentary, but roughly same dimensions as toggle switch - this needs measuring, and leaving space for everything, lining things up more Binary files /dev/null and b/Images/IMG_6771.JPG differ Binary files /dev/null and b/Panels/futura light bt.ttf differ From 73e3e5201264e94fbdc754390f9ba14dc3db9a16 Mon Sep 17 00:00:00 2001 45c41b9873 Go to file From c9e81f0cc630cea052574ce7c50b3e82145bb626 Mon Sep 17 00:00:00 2001 Subject: [PATCH] sr1 sidePoints = [[0,-10], [0,133], [-60.7,260], [-10,280], [130,260], [80,10]]; module frame(points, depth=7, width=15) { module title(string, size=12, halign="center", font=font_for_title) { color([1,0,0]) linear_extrude(thickness+1) text(string, size, halign=halign, font=font_for_title); //} // draw a horizontal cylinder around the top knobs top_row = height - v_margin - title_font; left_rib_x = hole_dist_side + thickness; working_height = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin*2.
- 8.848868e+00 facet normal -4.629302e-004 0.000000e+000 -9.999999e-001 facet normal.
- -0.129416 -0.645447 0.752761 facet normal 0.607324 0.740028 0.288991.
- -5.54857 3.25404 facet normal 0.95694 -0.290287 0 vertex.