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2nd .... 1 + 2 * nothing cube(cutoff_size, center = false); z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font; saw_out = [output_column, row_1, 0]; triangle_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [output_column, row_1, 0]; pwm_in = [first_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; audio_out_2 = [right_col, row_1, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; input_column = h_margin; col_right = width_mm - h_margin; input_column = h_margin; col_right = width_mm - thickness; // draw panel, subtract holes // label the whole thing? // surface("FIREBALL VCO.png", center=true, invert=false); Binary files /dev/null and b/3D Printing/AD&D 1e spell.

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