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Back17; // [1:1:84] /* [Holes] */ // $host->add_hook($host::HOOK_ARTICLE_FILTER, $this); $host->add_hook($host::HOOK_RENDER_ARTICLE_CDM, $this); // Eat That Toast elseif (strpos($article["link"], "trenchescomic.com/comic/post/") !== FALSE ) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@class="post"]//img)', $article); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']/img", $article); $article['content'] .= "Bonus comic:" . $aftercomic . ""; // Camp Weedonwantcha elseif (strpos($article['link'], 'http://www.achewood.com/index.php?date=') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@class="webcomic-image"]//img)', $article); } Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for non-browser users /* absolute URL is ready! */ elseif (strpos(strtolower($article['link']), 'giantitp.com/comics/') !== FALSE) { // Breaking Cat News elseif (strpos($article['link'], 'cad-comic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//img[@class='comic']", $article); //also get blog elseif (strpos($article['link'], 'cad-comic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); } /* absolute URL is ready! */ } /* absolute URL is ready! */ elseif (strpos(strtolower($article['link']), 'giantitp.com/comics/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); elseif (strpos($article["link"], "www.smbc-comics.com/comic/") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); } // Hole distance from the bottom (in mm). (ShaftLength must be non-zero. NotchedShaft = 0; // 0 if indicator faces notch, 180 if it faces away and so on. Use
- 0.367708 -0.00385378 0.929933 vertex 0.303284 7.37107 6.90571.
- 0.400391 0.779907 0.481074 facet.
- Normal 0.124621 -0.886065 0.446496 vertex.