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Back20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2; union() { shape(fsh, cird+cdp*smt/100, cord, cfn*4, chg); module shape(hsh, ird, ord, fn4, hg) { x0= 0.
- -0.877714 0.0975761 vertex 3.49795 8.28616.
- 0.771499 facet normal 0.630652 0.768482 0.108225.
- -2.70719e-05 -0.113218 0.99357 vertex -0.116756 7.12458.
- Normal 0.124364 0.485049 0.865599 facet.
- 0.257305 -0.262695 0.929939 facet normal -8.416038e-01 -3.471391e-03 -5.400843e-01.