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{ z_position = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_margin = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want the hole cube( [clf_shaft_diameter, cs1, clf_partHeight], center=false); // cap rounded (donut * Written by aubenc @ Thingiverse * This.

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