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Back27.4 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, row_1, 0]; square_out = [third_col, third_row, 0]; //Fourth row interface placement square_out = [third_col, fourth_row, 0]; triangle_out.
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