3
1
Back

3.962210e+000 4.025312e+000 9.983999e+000 vertex 1.039424e+000 -7.046255e+000 1.747200e+001 facet normal -0.99044 -0.0975476 0.0975398 vertex 8.83305 1.69511 4.51215 facet normal 0.063585 -0.807213 0.586825 vertex 4.4 -0.251069 18.7299 facet normal -4.866817e-001 8.343550e-001 2.588294e-001 vertex 3.447419e+000 -3.878611e+000 2.475471e+001 facet normal -2.218318e-16 -3.986640e-15 1.000000e+00 facet normal 0.989347 -0.0973966 0.108199 facet normal -0.195083 -0.980787 -0 facet normal -0.880555 0.472746 0.0336791 vertex -3.08479 4.5363 21.833 facet normal 0.247514 -0.963781 0.0993082 facet normal -0.634388 0.773014 0 vertex -5.96308 -8.22545 0 facet normal 0.129422 0.645449 0.752759 vertex -4.56563 -5.2499 7.05523 facet normal 0.547916 -0.449666 0.705399 vertex -8.10352 5.4146 3.26879 vertex 7.0455 7.0455 2.94279 facet normal -0.0729058 0.338907 0.937991 facet normal 3.566057e-01 9.342550e-01 -8.220391e-05 facet normal -0.499988 0.866033 4.3475e-06 facet normal -9.270894e-01 -3.557204e-03 3.748233e-01 facet normal 2.953184e-001 5.172202e-001 8.032872e-001 vertex 4.737382e-002 -6.000611e+000 2.490742e+001 facet normal 5.796929e-004 2.581178e-006 -9.999998e-001 facet normal 0.0726013 -0.0570302 0.995729 vertex 7.35197 -0.0404587 6.86195 facet normal 0.449666 0.547916 0.705399 facet normal -1.90074e-06 -0.995049 0.0993842 facet normal -1.642182e-15 -1.709773e-15 -1.000000e+00 facet normal 0.977415 0.18649 0.0994032 facet normal -2.476290e-01 9.688549e-01 4.785976e-05 vertex -9.579782e+01 1.059169e+02 4.255000e+01 facet normal -0.678289 -0.205786 0.705391 vertex -1.84727 -9.28685 3.54602 vertex -5.07946 7.60195 3.76384 vertex -0.922563 8.90914 3.82299 vertex -7.45476 -5.03481 3.82299 vertex -3.44415 -8.31492 3 vertex 6.35807 6.35807 3 vertex -7.48323 5.00013 4.51216 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use for the principle https://www.lookmumnocomputer.com/simplest-oscillator/ for a little bit of margin // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 .

New Pull Request