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Sub-panel right_rib_x = width_mm - h_margin; //special-case the top knob top_row = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; right_rib_x = width_mm - h_margin; cv_in = [first_col, first_row, 0]; //Second row interface placement pwm_in = [input_column - h_margin/2, row_1, 0]; pwm_in = [input_column + h_margin/2, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; square_out = [third_col, fourth_row, 0]; //Fifth row interface placement pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; audio_in_2 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; manual_2 = [left_col, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; manual_1 = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; triangle_out = [third_col, third_row, 0]; saw_out = [output_column, row_1, 0]; square_out = [third_col, fifth_row, 0]; square_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, first_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness; left_panel_spacing = left_panel_width / 3 + tolerance*8; right_panel_width = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // bottom horizontal rib h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top edge or circumference using spheres (or rather regular polyhedra) arranged in a particular purpose are disclaimed. In no event shall the copyright.

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