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0.989361 0.108142 facet normal 0.090613 -0.920058 0.38116 facet normal -0.0635194 -0.807211 0.586836 facet normal -2.498263e-001 -4.371958e-001 8.639715e-001 facet normal 0.114148 0.990969 -0.0703601 vertex 6.95569 -6.45394 6.17309 vertex 7.33751 -6.93273 0.0491304 vertex 4.16572 10.6141 0.18985 vertex -6.22229 7.94889 0.0491304 facet normal -4.395889e-001 7.536203e-001 4.886902e-001 vertex 2.779774e+000 -3.140328e+000 2.484855e+001 facet normal 0.0820856 -0.0820533 -0.993242 vertex 4.02975 3.69322 21.8414 facet normal -0.836804 0.462418 0.293136 facet normal -2.632024e-15 -1.000000e+00 -9.989974e-15 facet normal -0.464833 0.31635 -0.826954 facet normal -0.31635 -0.464833 -0.826954 vertex -2.05117 2.05117 18.9335 facet normal -4.391152e-002 7.528094e-002 9.961950e-001 vertex -5.254437e+000 -1.091603e+000 2.495526e+001 facet normal 0.603866 0.37005 0.705981 facet normal 0.0979739 0.995118 -0.0119198 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply smooth = 20; /* [Top Rounding (optional)] */ // Whether to create a serrating effect for better grip.

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