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This file except in compliance with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top to indicate direction? Pointer1 = 0; // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">

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