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Rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos, rotate_vector_sin * height], // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot sphere(r=DivotRadius, $fn=40); // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Hole distance from.

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