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V_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to bottom of box [right_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * rail_depth] // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] // 0 = A cylindrical knob, any other value will taper the knob. [mm] sphere_indents_center_distance = 12; // Maximum.

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