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B20k | Potentiometer | | | | Tayda | A-1121 | | ----- | --- | ---- | | C6, C7, C8, C9 D1, D2, D3, D4, D5, D8, D9, D10 Standard switching diode, DO-35 Push button switch, generic, two pins D Momentary Switch, dual pole double throw, separate symbols aa68d7a21d Am totally not using git correctly ec09111f77 Futura BT font files These were used in the post that we want C3 and C4 could use fewer caps that way Latest commits for file Images/IMG_6770.JPG Binary files /dev/null and b/Panels/FireballSpellSmall.png differ Binary files /dev/null and b/Panels/FireballSpellVertSmaller.png differ Binary files /dev/null and b/Panels/FireballSpell_Large_bw.png differ Binary files /dev/null and b/Panels/FireballSpellVertSmaller.png differ Binary files /dev/null and b/Images/retrigger.png differ From 2537badf2888da8d57706bf8be36ba8f10d4993a Mon Sep 17 00:00:00 2001 Subject: [PATCH] Some comics supported 2015-02-23 04:25:44 -0800 e89a2a057d From d952ec97f3d5e1172c33dcefe438ee5d18f8d87d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Delete 'Panels/futura light bt.ttf' 4fd9d8b7bf Delete 'Panels/Futura XBlk BT.ttf' 's take on FIREBALL VCO using AD&D 1e type faces This requires Futura font files. The Filmoscope Quentin Normal file Unescape Schematics/SynthMages.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles_Shaft_Centered.kicad_mod Normal file View File 3D Printing/Pot_Knobs/pot_knob-6mm-with-marker.stl Executable file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Trimmer_Pot_Hole.kicad_mod Normal file Unescape 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_20.png Executable file View File Hardware/PCB/precadsr_Gerbers/precadsr-F_Mask.gbr Normal file View File 3D Printing/Pot_Knobs/FS_PotiKnob_d6D12h9.stl Executable file Unescape // testing futura vs quentincaps in F6 rendering //font_for_title = default_label_font; title_font_size = 22; label_font_size = 5; width_mm=90; height=16; thickness=2; label_inset_height = thickness-0.02; // Width of "dial" ring (in mm). HoleDiameter = 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*2; working_width = width_mm - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top point? // Pain Train (to get alt tag) elseif (strpos($article['link'], 'gunnerkrigg.com/?p') !== FALSE) { //also append the blarg post because that's small, interesting, } //and sometimes necessary for old fogeys like me to get what game it's about //and sometimes necessary for old fogeys like me to get proper hole sizes threeUHeight = 133.35; // overall 3u height panelOuterHeight =128.5; panelInnerHeight = 110; //rail clearance = ~11.675mm, top and bottom railHeight = (threeUHeight-panelOuterHeight)/2; mountSurfaceHeight = (panelOuterHeight-panelInnerHeight-railHeight*2)/2; hp=5.08; hwCubeWidth.

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