3
1
Back

Normal 0.772957 0.634346 -0.0119446 facet normal 0.290083 -0.957002 0 facet normal -0.115312 0.00018283 0.993329 vertex -6.33956 -0.410784 7.82455 facet normal 9.862182e-01 6.073886e-14 -1.654497e-01 facet normal 7.241379e-01 6.896552e-01 -0.000000e+00 facet normal 0.116081 0.000213667 -0.99324 vertex 4.80907 -0.598972 21.7653 facet normal -0.99513 -0.0985702 1.41413e-05 facet normal -4.566423e-001 7.828572e-001 4.226256e-001 facet normal 0.828706 0.0816226 0.5537 facet normal 7.266487e-01 6.870092e-01 0.000000e+00 vertex -9.463166e+01 9.225620e+01 1.055000e+01 facet normal 0.479377 -0.871976 0.0992747 facet normal 3.874196e-001 6.779849e-001 6.246940e-001 facet normal -0.554737 -0.0546401 0.83023 vertex -7.87301 5.26058 3.54602 facet normal -0.980785 -0.195093 -2.07266e-07 facet normal 0.547916 -0.449666 0.705399 vertex 7.87301 5.26058 3.54602 facet normal 0.0700998 0.0433039 0.9966 facet normal -3.036606e-01 -9.527802e-01 -3.503257e-04 vertex -9.975979e+01 9.211223e+01 1.855000e+01 vertex -9.898495e+01 1.059137e+02 2.655000e+01 facet normal 6.745645e-14 -1.000000e+00 -2.379658e-13 vertex -1.043454e+02 9.725134e+01 1.169302e+01 facet normal -0.0754488 -0.766032 -0.63836 facet normal 3.863593e-01 4.351739e-03 -9.223381e-01 vertex -1.084273e+02 9.665134e+01 1.264884e+01 facet normal -9.996063e-01 -2.805777e-02 -1.366702e-07 vertex -1.045770e+02 9.890130e+01 2.655000e+01 facet normal 0.491639 -0.164775 0.855067 facet normal -0.260568 0.962888 -0.0703604 facet normal -5.826195e-02 -3.265610e-03 -9.982960e-01 vertex -1.064683e+02 9.695134e+01 1.291201e+01 facet normal -0.0497498 -0.0861687 -0.995038 vertex -4.25372 -9.04499 0.0456265 facet normal 0.000000e+00 9.486858e-15 1.000000e+00 vertex -1.004154e+02 1.041514e+02 4.255000e+01 facet normal 8.724364e-001 5.237724e-003 4.886996e-001 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: front, back How to apply smooth = 20; // [0:0%, 10:10%, 20:20%, 30:30%, 40:40%, 50:50%] // Width of module (HP) width = 17; // [1:1:84] // margins from edges h_margin = hole_dist_side + thickness; right_rib_x = width_mm - thickness; // draw panel, subtract holes panel(width); // waves out } // Timothy Winchester (People I Know.

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